Ryuumonbuchi High School


Ryuumonbuchi High School

Senpo: Jun Inoue

Voice Actor: Yuko Kaida
A boyish and geeky second-year.
When playing mahjong, she sits in the zazen position even on a chair,
which is her style of play.

Ability: Calling lets you draw useful tiles for 1 turn
   Calling makes opponents draw unneeded tiles for 1 turn

Initial Stats Ability ★★★
Spirit ★★★★
Tsumo ★★★
Haipai ★★★
Luck ★★★
Haipai Adjustment Iipeikou, Ittsuu, Sanankou
Ability Activation Timing When calling

Special Cut-In Conditions

5 = Tsumo with baiman or higher

Match-Only Voice Lines

“Did I screw up!?”
“Guess I'll cut off this flow”

Mechanics

The duration of the ability depends on how far the Ability has been trained.
  • Under ★5: 1 turn
  • ★5 or above: 2 turns
  • MAX: 3 turns

Bugs

If a round ends while the ability is active, from the next round until the end you keep drawing useful tiles. (A state in which the ability is always active.)
The shanten count is not guaranteed to change, but if you set your mind to it, a menzen chinitsu is also possible.
Since the ability counts as being active, opponents keep drawing unneeded tiles at all times, and once another player reaches tenpai, they are made to draw dangerous tiles.
Calling again and activating the ability cancels it.


Jiho: Tomoki Sawamura

Voice Actor: Ayumi Ohashi
She is taciturn and speaks little, but her straight long hair
suits her very well; she is a second-year.
She loves PCs and operates machines on a variety of platforms.

Ability: None

Initial Stats Spirit ★★★
Tsumo ★★★
Haipai ★★★
Luck ★★
Haipai Adjustment  

Special Cut-In Conditions

5 = Tsumo with baiman or higher


Chuken: Hajime Kunihiro

Voice Actor: Ai Shimizu
A second-year at Ryuumonbuchi High School whose look is characterized
by restraints on both hands and star marks on her cheeks.
She lives in the same mansion as Touka's personal maid.

Ability: None

Initial Stats Spirit ★★★
Tsumo ★★★
Haipai ★★★
Luck ★★★
Haipai Adjustment Iipeikou, Ittsuu, Sanankou, Toitsu

Special Cut-In Conditions

5 = Riichi / 6 = Tsumo
* Both while in last place

Match-Only Voice Lines

“I'll go as the straightforward me!”
“Tsumo!!!”

Fukusho: Touka Ryuumonbuchi

Voice Actor: Minori Chihara
A second-year at Ryuumonbuchi High School. Her grandfather is the chairman of the academy.
She loves the spotlight and takes joy in being the center of attention.

Ability: When you make a hand with at least a certain number of han and declare riichi, you can draw the winning tile
   Can sense other players' tenpai

Initial Stats Ability ★★★
Spirit ★★★
Tsumo ★★★★
Haipai ★★★
Luck ★★★★
Haipai Adjustment Ittsuu, Sanankou, Sangenpai
Ability Activation Timing Ippatsu tsumo: At riichi
Tenpai detection: Always active (no activation effect)

Special Cut-In Conditions

5 = / 6 =

Match-Only Voice Lines

“Standing out is the whole point, the whole point!” ...Opening greeting
“Now, it's a renchan!” ...On renchan
“Riichi!”
“Welcome, tsumo!!” ...On tsumo after the ability activates

Mechanics

When the ability activates, you can ippatsu tsumo with very high probability.
The han count at which the ability can activate depends on how far the Ability has been trained.
  • Under ★5: 2 han or more
  • ★5 or above: 1 han or more
  • MAX: No restriction
Dora and double riichi count toward the han total.
The ura dora is determined at riichi, and this also counts toward the han total.

* Whether a yaku must already be fixed at the time of riichi needs verification.
 There are three cases: where a yaku is already fixed at riichi,
 where a yaku is added if you win (such as a yakuhai shanpon or a single-type wait on a dora tile),
 and where a yaku is added if you win on the higher-value wait (such as a takame sanshoku, takame iipeikou, or takame sanankou).
 The ability definitely activates in the first case, but the latter two are a bit doubtful.

Strategy

If no winning tiles remain in the wall, you can't tsumo even with the ability activated,
so tenpai speed should be your first priority above all.

To reach tenpai quickly, you'll want to train Haipai to MAX.
Usually one of pinfu, tanyao, yakuhai, or dora comes with the hand at tenpai,
so whether to train Ability to MAX is up to your preference.


Taisho: Koromo Amae

Voice Actor: Kaori Fukuhara
A girl whose origins and background are unknown.
Despite a youthful appearance that makes her look like a child,
her mahjong skill is such that nobody can come near her;
she has that level of ability.

Ability: Once she reaches tenpai, the haitei tile becomes her winning tile
   When it is the turn to draw the haitei tile, other players' rate of drawing unneeded tiles goes up
   Can sense other players' tenpai

Initial Stats Ability ★★★★
Spirit ★★★★
Tsumo ★★★★
Haipai ★★★★
Luck ★★★
Haipai Adjustment Iipeikou, Sanshoku, Sangenpai
Ability Activation Timing 1-Shanten Hell: At the start of her own turn, or right after declaring kan
Tenpai detection: Always active (no activation effect)

Special Cut-In Conditions

5 = Riichi while the ability is active / 6 = Haitei tsumo while the ability is active

Match-Only Voice Lines

“Yay! It's Koromo's deal!” ...Dealer turn
“Tofu♪” ...When drawing Haku
“Spin, dice, spin!”
“Can you hear the sound of the twilight bell?”
“I shall show you the reality of darkness”
“Let it all be reduced to nothing!”
“You rabble, behold your scores!” ...When another player's score is 0 (Koromo doesn't need to be the one who took them down)
“North pon, north pon♪” ...Pon on North, and the pon after a North pon
“Riichi!”
“Tsumo!”

Mechanics

When calling, a call that puts you on the haitei course is shown with an indication to that effect.

Even if you fall off the haitei course after the ability activates, the ability continues until the start of your next turn.

It tends to wear down other players' Spirit.

Comments

  • I've written out the Haipai Adjustments for each character as far as I know them. I've barely researched them yet, so I'd be glad if you could keep adding to and correcting this. --- (2018/02/27 22:56:35)

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  • Last updated: 2018-08-20 05:09:28

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