Shiraitodai High School
- Shiraitodai High School
- Senpo: Teru Miyanaga
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Strategy
- Jiho: Sumire Hirose
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Bugs
- Chuken: Takami Shibuya
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Fukusho: Seiko Matano
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Taisho: Awai Oohoshi
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Comments
Shiraitodai High School
Senpo: Teru Miyanaga
Voice Actor: Mai Nakahara
A third-year who plays Senpo in the team tournament.
Last year's Inter-High champion.
She is Saki Miyanaga's older sister, but tells those around her that she has no younger sister.
Ability: After winning, stacking occurs and she draws useful tiles more easily
Can sense dangerous tiles
| Initial Stats | Ability | ★★★★★ |
| Spirit | ★★★★★ | |
| Tsumo | ★★★★ | |
| Haipai | ★★★★ | |
| Luck | ★★★★ | |
| Haipai Adjustment | ||
| Ability Activation Timing | Stacking: At the start of a round Winning tile detection: Always active (no activation effect) |
|
Special Cut-In Conditions
5 = / 6 =
Match-Only Voice Lines
“Riichi”
“Tsumo”
Mechanics
To activate the ability consecutively, you need to win with a score equal to or higher than the previous win.
If it is broken by Intimidation when the ability activates, in that round
If you win with a kazoe yakuman, haipai and tsumo adjustments for various yakuman kick in from the next round.
Leave completing every yakuman other than suukantsu entirely to her.
Below are the yakuman adjustments that have been confirmed:
Kokushi Musou
Chinroutou
Tsuuiisou
Suuankou
Suushiihou
Ryuuiisou
Daisangen
Chuuren Poutou
Strategy
For the first time, make winning your top priority regardless of the score.
The Ability value changes the haipai adjustment, the number of unneeded tiles in the haipai, the tsumo rate of useful tiles, and so on.
It is not a problem if you don't allocate anything, but ideally go in with it at MAX.
As for Spirit, leaving it unallocated is fine unless you're facing Koromo; by the time it runs out, your opponents will be barely alive anyway.
Being beaten to a win by an opponent is the scariest thing, so you'll want Intimidation at MAX so that you can break a fair number of abilities.
You have to win once first or it means nothing, so you'll also want to allocate some points to Haipai, Tsumo, and Luck.
Resistance is a matter of preference, but keep in mind that if your opponent has allocated to Resistance, your dangerous tile detection may be cancelled.
Jiho: Sumire Hirose
Voice Actor: Mitsuki Saiga
A third-year who plays Jiho in the team tournament.
She has the ability to snipe her opponents' floating tiles,
and is called Shiraitodai's Sharp Shooter.
Ability: Can make a specific opponent draw her winning tile
| Initial Stats | Ability | ★★★ |
| Spirit | ★★★ | |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★★★ | |
| Haipai Adjustment | ||
| Ability Activation Timing | When discarding a tile | |
Special Cut-In Conditions
5 =
Match-Only Voice Lines
“Ron!!”
Mechanics
She has her target hold her winning tiles with a certain probability until they run dry.
The probability of making them hold the tiles changes with the Ability value.
Achiga members can tell who is being targeted.
Bugs
Depending on Sumire Hirose's seat position, the displayed target is shifted from Achiga's point of view (it is displayed normally to Sumire Hirose herself).
Host = normal display
2nd player = shows the kamicha one seat before the targeted opponent
3rd player = shows the toimen of the targeted opponent
4th player = shows the shimocha one seat after the targeted opponent
Chuken: Takami Shibuya
Voice Actor: Megumi Toyoguchi
A second-year high school student.
She plays Chuken in the team tournament.
She is always drinking tea.
Ability: She memorizes the first discards during the match, and in the final round (orasu)
those discards return to her as her haipai
| Initial Stats | Ability | ★★★★★ |
| Spirit | ★★★ | |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★★★ | |
| Haipai Adjustment | ||
| Ability Activation Timing | At the start of a round | |
Special Cut-In Conditions
5 =
Match-Only Voice Lines
“Harvest Time…!” ...The first time the ability activates
“Tsumo!”
Mechanics
When the Ability is trained to MAX, the ability activates in the final round and the one before it.
Of the first discards, anything beyond 14 tiles is not memorized.
If 5 or more of the same tile get memorized, none of the memorized tiles will return.
Even if you discard a red dora, it is memorized at random.
Fukusho: Seiko Matano
Voice Actor: Kaori Shimizu
A second-year who plays Fukusho in the team tournament.
She has the nickname Shiraitodai's Fisher,
and after making 3 calls she always wins within 5 turns.
Ability: After pon has been made 3 times, she draws useful tiles more easily
| Initial Stats | Ability | ★★★ |
| Spirit | ★★★ | |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★★★ | |
| Haipai Adjustment | Iipeikou, Sanshoku, Ittsuu, Toitsu | |
| Ability Activation Timing | When calling | |
Special Cut-In Conditions
5 = / 6 =
Match-Only Voice Lines
“Hit!”
“Pon!”
“Tsumo!”
Mechanics
The number of pons needed to activate the ability depends on how far the Ability has been trained.
- Under ★5: 3 times
- ★5 or above: 2 times
- MAX: 1 time
Taisho: Awai Oohoshi
Voice Actor: Chiwa Saito
A first-year who plays Taisho in the team tournament.
By her own account, in terms of skill she is a "high school 100th-year" (a play on "first-year").
Ability: Worsens other players' haipai (to 5-shanten or worse)
When the ability is activated, her own hand is already in tenpai at the haipai
While active, if she declares ankan at the corner of the wall just before the last tiles,
she is guaranteed to win on the next tsumo, and the kan ura dora applies
| Initial Stats | Ability | ★★★★ |
| Spirit | ★★★ | |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★★★ | |
| Haipai Adjustment | Iipeikou, Chinitsu, Junchan | |
| Ability Activation Timing | Double Riichi: At the start of a round (activated at will) Absolute Safe Zone: Always active (no activation effect) |
|
Special Cut-In Conditions
5 = Double riichi / 6 = Tsumo right after declaring kan at the wall corner following a double riichi
* Both while the ability is active
Match-Only Voice Lines
“Not bad, huh?”
“Teru~” ...When seated at the same table as Teru Miyanaga
“Kan!”
“Tsumo!”
Mechanics
She has two abilities: the always-active Absolute Safe Zone (forced 5-shanten) and Double Riichi, which can be activated at any timing.
The Absolute Safe Zone nullifies all other players' haipai adjustments and stacking-type abilities. (Reservation is also nullified.)
Other players can counter it by raising Resistance.
If you don't declare double riichi when the ability activates, you won't draw the tiles for the kantsu.
If you don't declare ankan when the ability activates, you can only very rarely draw the winning tile.
The kan ura dora does not apply unless you declare the ankan yourself.
(Even if you win by ron after another player declares kan, the dora does not apply.)
Occasionally you can end up winning by rinshan kaihou on the ankan, but the ura dora does not apply in this case either, so be careful.
This ability cancels out with Kasumi Ishito's Zetsu Ichimon.
Also, if an awakened Shizuno Takakamo is among the other players, the effect of the Absolute Safe Zone disappears.
The haipai at double riichi is 1 koutsu of a non-yakuhai wind, 1 toitsu (pair), and either 3 shuntsu or 2 shuntsu and 1 koutsu.
The winning tile is always one of the shuntsu tiles, with the wait being either ryanmen or kanchan at random. There is no penchan wait.
The winning tile is determined by the first tile you discard at double riichi.
- First discard is manzu → souzu
- First discard is souzu or an honor tile → pinzu
- First discard is pinzu → manzu
Table of wall corner locations by dice roll and the number of tiles remaining when you draw
| East | South | West | North | |
| 2 | 25-20 | 24-19 | 27-22 | 26-21 |
| 3 | 29-24 | 28-23 | 27-22 | 26-21 |
| 4 | 29-24 | 28-23 | 31-26 | 30-25 |
| 5 | 33-28 | 32-27 | 31-26 | 30-25 |
| 6 | 33-28 | 32-27 | 35-30 | 34-29 |
| 7 | 37-32 | 36-31 | 35-30 | 34-29 |
| 8 | 5-0 | 4-x | 3-x | 2-x |
| 9 | 5-0 | 4-x | 7-2 | 6-1 |
| 10 | 9-4 | 8-3 | 7-2 | 6-1 |
| 11 | 9-4 | 8-3 | 11-2 | 10-5 |
| 12 | 13-8 | 12-7 | 11-2 | 10-5 |
* If no other players called
A remaining count of 0 means haitei.
Note that for a dice roll of 8 in any seat other than East, or a dice roll of 9 as South, you cannot draw after kanning at the wall corner and the hand ends in a draw.
Also, for the haitei tsumo with East and dice rolls of 8 or 9, the winning tile sometimes doesn't come for unknown reasons.
We recommend, as far as possible, not declaring double riichi on dice rolls of 8-12 and instead waiting for the hand to change.
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- Last updated: 2018-08-13 01:47:49
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