Eisui Girls' High School
- Eisui Girls' High School
- Senpo: Komaki Jindai
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Strategy
- Jiho: Tomoe Karijuku
- Special Cut-In Conditions
- Chuken: Haru Takimi
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Fukusho: Hatsumi Usuzumi
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Taisho: Kasumi Ishito
- Special Cut-In Conditions
- Match-Only Voice Lines
- Mechanics
- Comments
Eisui Girls' High School
Senpo: Komaki Jindai
Voice Actor: Saori Hayami
A second-year member of the Eisui Girls' High School Mahjong Club, she plays Senpo in the team tournament.
She commands the shrine maidens known as the Rokujosen (Six Maidens), and usually dozes off a lot
with a gentle personality, but in mahjong she is a powerhouse who showed off
her ability at last year's Inter-High.
Ability: After a certain number of honba have passed, she falls into a sleep state
In the sleep state her draws are strengthened and various phenomena manifest
| Initial Stats | Ability | ★★★★★ |
| Spirit | ★★★ | |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★ | |
| Haipai Adjustment | Iipeikou | |
| Ability Activation Timing | At the start of a round Continues across rounds after activation |
|
Special Cut-In Conditions
5 = / 6 =
Match-Only Voice Lines
“I'll give it more than my all!” ...Ability duration expired
Mechanics
Ability Activation Timing
- ★5-9.5: 3rd round
- ★MAX: 2nd round
Details of the Ability
When the ability activates, one of the following 5 courses is selected.
(1) Haipai Adjustment Course
Sanshoku
1-2 Kantsu
Koutsu of East and South
Ittsuu
Sanankou
The shape 111234567 (any suit)
(2) Tanyao Tsumo Adjustment Course
(3) Chiitoitsu Tsumo Adjustment Course
(4) Honor Tile Tsumo Adjustment Course
(5) Chinitsu Tsumo Adjustment Course
(3) may overlap with other courses?
(5) persists even after the ability expires.
There is no switching between courses during a match.
Tsumo adjustments are nullified by abilities that make you draw unneeded tiles (such as Sae's or Toyone's Butsumetsu).
Haipai adjustments are nullified by abilities that control the haipai (such as Kasumi's or Awai's).
The haipai for courses (2)-(5) is bad, but raising the Haipai value brings in the base haipai adjustment (iipeikou, etc.).
Strategy
If you allocate points to Haipai, the base haipai adjustment kicks in and makes it hard to tell which course you got into, so leaving it unallocated is recommended.
Judge whether it is course (1) or (2)-(5) by whether the initial haipai is junk or has a haipai adjustment.
She is weak to abilities that force unneeded tiles, so Intimidation MAX is recommended.
As long as Ability, Spirit, and Intimidation are at MAX and Haipai is unallocated, the rest is up to you.
Once you enter a tsumo course the Tsumo value also becomes meaningless, which is a dilemma.
Below is an introduction to how to play each course.
About course (1)
If you get koutsu of East and South, your tsumo draws will gather West and North, so you can aim for suushiihou.
They may also be sleeping in the dead wall, so kan East and South whenever possible.
If you get 111234567, your tsumo draws will gather 8 and 9, so you can aim for chuuren poutou.
However, these two are hard to win until the late game, so be careful.
As for kantsu, the dora occasionally stacks three times for a dora yakuman, but it is not guaranteed, so refrain from kanning recklessly.
About course (2)
You will always draw tanyao tiles, so discard terminals and honor tiles first.
Tanyao comes along as a matter of course, so calling for a quick win is also an option.
With good luck, suuankou may even be possible?
About course (3)
Junk. The weakest god. If you get this, give up gracefully.
To tell it apart from course (2), check whether you draw terminals and honor tiles.
To tell it apart from course (4), check how often you draw honor tiles.
About course (4)
Note that you do not draw an honor tile every time; also, your own haipai has only 3-4 honor tiles, while the other players' haipai have a normal amount.
From around the midgame you start drawing honor tiles one after another.
If you make it to the late game you can aim for tsuuiisou, so call any honor tile you can early on, even non-yakuhai winds.
However, it is a bit too slow to aim for tsuuiisou, so winning with yakuhai or honitsu is probably the wise choice.
Occasionally you can aim for kokushi musou as well.
About course (5)
The strongest.
You keep drawing one suit until it runs dry, so you can reach tenpai on a menzen chinitsu by turn 10 at the latest.
If you draw a different suit, it is a sign that suit has already run dry.
An open chinitsu or open honitsu can be won quite quickly.
If you try, you can even make chinitsu suuankou, chuuren poutou, chinitsu chiitoitsu, and so on.
Note that only this course keeps its effect even after the ability expires.
Jiho: Tomoe Karijuku
Voice Actor: Chinatsu Akasaki
A third-year member of the mahjong club, she plays Jiho in the team tournament.
Her specialties are exorcism rituals and cooking. Having competed in last year's Inter-High,
she competes in this tournament as well as one of the Rokujosen,
facing powerhouse schools.
Ability: None
| Initial Stats | Spirit | ★★★ |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★★★ | |
| Haipai Adjustment | ||
Special Cut-In Conditions
5 = Tsumo with baiman or higher
Chuken: Haru Takimi
Voice Actor: Kaori Mizuhashi
A first-year member of the Eisui Girls' High School Mahjong Club.
She has a pro mahjong player as a cousin, and doesn't show her emotions much.
Although she is the only first-year on the team, she takes part in this tournament
as one of the Rokujosen.
Ability: When another player declares riichi, it becomes easier to win with a cheap hand
| Initial Stats | Ability | ★ |
| Spirit | ★★★ | |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★★★ | |
| Haipai Adjustment | Ittsuu, Iipeikou, Sanshoku | |
| Ability Activation Timing | When in tenpai (while another player is in riichi) | |
Special Cut-In Conditions
5 = Call by pon (conditions unknown) / 6 = Tsumo with baiman or higher
Match-Only Voice Lines
“My deal passed…” ...When the dealership is lost
Mechanics
With no points allocated to Ability: 2 han
At Ability MAX, it activates at 4 han.
When you declare riichi, also take ippatsu into account (at Ability MAX, if ippatsu is added at 4 han, she waits one turn before drawing her tsumo).
When you call, note that even if the lower-value wait has no yaku, you may still draw the tile that gives no yaku.
Even if you riichi first, the ability will activate when another player chases with riichi, as long as the han condition is met.
Fukusho: Hatsumi Usuzumi
Voice Actor: Ayumi Tsuji
A third-year member of the Eisui Girls' High School Mahjong Club.
She boasts amazing strength when seated as North.
One of the Rokujosen.
She is a strong swimmer, and in the Kagoshima prefectural qualifiers
she has the skill to have broken the district tournament record.
Ability: As North, when she exposes East and North, her draws of South and West get stronger
| Initial Stats | Ability | ★★★ |
| Spirit | ★★★★ | |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★★★ | |
| Haipai Adjustment | Ittsuu | |
| Ability Activation Timing | At the start of a round | |
Special Cut-In Conditions
5 = Yakuman tsumo while the ability is active
Match-Only Voice Lines
“Pleased to play with you~” ...Opening greeting
“Now, come at me!” ...The first time the ability activates
Mechanics
When the ability activates, East and North are stacked into the haipai.
When the ability activates, the second kan dora indicator is always South or West.
Taisho: Kasumi Ishito
Voice Actor: Sayaka Ohara
A third-year member of the Eisui Girls' High School Mahjong Club.
She is the defensive linchpin who handles the final part of Eisui Girls' High School's
winning pattern of earning points at Fukusho and defending the lead at Taisho.
Ability: In her normal state, she can tell opponents' winning tiles
When she activates her ability, she forces Zetsu Ichimon on her opponents,
and the tiles that were cut off gather to her
| Initial Stats | Ability | ★★★★★ |
| Spirit | ★★★ | |
| Tsumo | ★★★ | |
| Haipai | ★★★ | |
| Luck | ★★★ | |
| Haipai Adjustment | ||
| Ability Activation Timing | Winning tile detection: Always active (no activation effect) Zetsu Ichimon: At the start of a round (activated at will) Continues across rounds after activation |
|
Special Cut-In Conditions
5 = / 6 =
Match-Only Voice Lines
“I'll use that now”
“Hm hm”
“My weak area… shall I make use of it?”
Mechanics
Round from which the ability can be activated
- ★5-9.5: 3rd round
- ★MAX: 2nd round
Once the ability is activated, she can no longer detect dangerous tiles.
Note that the ability cannot be cancelled partway through.
The ability nullifies all other players' haipai adjustments and stacking-type abilities. (Other players can counter it by raising Resistance.)
The ability's effect ends once she reaches tenpai.
If she declines tenpai, the ability's effect continues.
When you reach tenpai and another player is also in tenpai, the tiles you draw are very likely to be dangerous tiles.
This ability cancels out with Awai Oohoshi's Absolute Safe Zone.
It also does not affect the rinshan tiles (dead wall).
Patterns exist only for haipai with 5 number tiles,
12356 + 8 honor tiles
23467 + 8 honor tiles
34578 + 8 honor tiles
and there are only these three; as for the honor tiles,
the basic table is East, South, West, North + 4 random honor tiles.
The chance of getting this 5-number-tile haipai is relatively high, so if you often deal into Kasumi with honor tiles,
pay close attention to the types and numbers of the honor tiles that have been called and those in the discards.
(For example, if East has been called and South and West are in the discards, watch out for a North tanki wait.)
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- Last updated: 2018-09-19 01:30:05
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