Glossary


Alphabet / Symbols

A-row (あ)

Intimidation (Iatsu)

One of the stats that can be trained.
It can stop other players from activating their abilities.
When the block succeeds, an effect plays in which the cut-in shatters.
The effect is judged at the moment the cut-in appears,
so, for example, once Kasumi Ishito has activated her ability, it can no longer be stopped with Intimidation afterwards.

Ka-row (か)

Sa-row (さ)

Spirit (Seishinryoku)

One of the stats that can be trained.
It is like the character's stamina, and determines whether the ability can be activated and whether haipai/tsumo adjustments apply.
It is naturally consumed as the hand progresses, and is also consumed when the ability is activated;
below a certain level the ability can no longer be activated, and when it is completely exhausted the haipai/tsumo adjustments disappear.
Since it affects haipai/tsumo adjustments, it is worth allocating training points to it even for characters without abilities.

Remaining Spirit during a match can be judged from the character's standing portrait,
and is shown in three stages: Advantage, Normal, and Disadvantage. (The names are from the official Visual Fanbook.)

Ta-row (た)

Resistance (Teikou)

One of the stats that can be trained.
It can prevent interference from other players.
Specifically, it can prevent interference with your tsumo tiles from Sae Usuzawa, Toyone Anetai, Sumire Hirose, and others,
and interference with your haipai from Awai Oohoshi, Kasumi Ishito, and others.

Na-row (な)

Ha-row (は)

Ma-row (ま)

Ya-row (や)

Ra-row (ら)

Wa-row (わ)

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  • Last updated: 2018-01-19 15:52:14

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